Yu-Gi-Oh Top 5 Absurd Anime Archetypes

For more than two decades, Yu-Gi-Oh! has been a staple of TCGs along with the likes of Magic the Gathering, and over the many years we’ve seen all sorts of cards get released. However there’s something that should be said about the cards which aren’t publicly available, this is the case for a lot of cards and monsters that are created in Yu-Gi-Oh!’s own anime but to this day have neither been printed nor digitally preserved in Master Duel. These monsters are interesting to look back on, typically incredibly specific monsters that are designed to match the over-the-top obsession of some one episode antagonist.

5: Quiz Panel

Pop Quiz! What’s the most surefire way to derail your card game? What is “turning it into a quiz show”, Alex! That’s right, that’s what this whole archetype is about, turning a duel into a game show. Not to be confused with the Quiz Archetype found in Arc-V, these cards come to us from the Yu-Gi-Oh! GX anime where they were used by Bob Banter, a student of Duel Academy with a visible passion for tv and quiz shows. His deck is unique to the anime with flip effect cards that turn his field into a gameshow board, forgoing the traditional methods of dealing damage to your opponent to instead quiz them. 

While there are some unconventional strategies out there that change the way a match is played, the Pop Quiz! Archetype wouldn’t last a chance with the cards that it seems to have. While it seems like a neat gimmick, the questions could very easily get old or the answers could quickly become commonplace if these cards were really used. There’s really no reason to bring this one to the OCG/TCG format unless you really wanted to find a way to force your opponent to say “Gagagigo,” “Giga Gagagigo,” and “Gogiga Gagagigo” three times in a row. If this was a real deck, then you’d be finding yourself in jeopardy more often than not.

4: Dizzy

Once again GX brings us a handful of cards that only exist to aesthetically match with some one-episode character’s whole personality. Mr. Huffington’s personality was decided in the original Japanese as being an Alcoholic, but when 4Kids got their hands on localization they tinted the bottles red and called it Hot Sauce. So here we are with two monsters and two spells, making this only just barely count as an archetype based on the fact that the cards are supposed to combo off of each other.

So how does this even work then? Dizzy Tiger and Dizzy Angel aren’t half-bad beaters, but clearly the strategy is designed around Hot Sauce Bottles and Flipping the Table. This is where we can better clearly see why these cards have been neglected, as their only real combined purpose is to be the perfect counter to only a handful of cards that audiences aren’t going to see for more than one episode. 

3: Spice and Spell Spice

GX is the gift that keeps on giving when it comes to these kinds of cards, there’s no shortage of odd archetypes in the early days of Yu-Gi-Oh when they were still experimenting. This deck was used by Sartyr, the head teacher of Ra Dorm at Duel Academy and evidently a big culinary buff. Yu-Gi-Oh will go at lengths to intertwine every character’s hobbies into a children’s card game. In the world of Yu-Gi-Oh, a man’s deck will tell you everything about their personality, either that or the superhero Chef costume will do it.

This deck is built around the anime-exclusive monster “Curry Fiend Roo,” a monster that’s cooked up using the Curry Pot spell and mixing with equal amounts Potatoman, Carrotman, and Onionman. Curry Fiend Roo’s ATK and DEF both start at 0 but increase for each banished monster and each “Spice” spell in the graveyard. Curry Fiend Roo is almost entirely dependent on using all of its cards in order to make him an effective monster, like following a recipe for a 5-Star Dish, but it’s hard to prepare a dish when your kitchen is under siege.

2: Junk Robot

This is on here because of its odd distinction, no this is not part of the “Junk” archetype that happens to also be machines. These cards wish they were Yusei Fudo’s Junk cards. These cards come to us from Yu-Gi-Oh! Zexal where they were used by Lillybot, a litter collecting robot. Fittingly, the name of the archetype works because these machines truly look like they were thrown together out of random objects and appliances. Newer looking than Ancient Gear monsters, nor as cartoony as Roids, and ironically not as clean as Junk monsters, these things occupy an awkward middle position where it’s no wonder they haven’t been brought over to the OCG/TCG yet.

This is an archetype which supports itself on its four main monsters: Camelcycle, Cleanaga, Computerkong, and Teapot Kangaroo which all have the ability to send themselves to the graveyard in order to activate different effects. On top of this, the archetype also uses “Eco Spell” cards to refresh the supply of Junk Robots. Same as every other archetype on this list, there’s not much that these cards could even do against the average Goat format deck.

1: Armor

Now, you may be thinking, “could these Archetypes get any more impractical and ridiculous?” Well to answer that, we’ll have to talk about the Armor deck. This was a deck used by the antagonist Valon during the anime original Waking The Dragons arc. Valon’s deck isn’t just ill-balanced, it’s literally unplayable by the rules of the game. Imagine a Union Monster deck except that YOU are the one equipping all of the monsters. By equipping these high-tech armor pieces to himself, Valon effectively treats himself as a monster. At this point, we can’t even call it Yugioh since it’s just two armored guys brawling with each other with the help of magic cards. 

Valon’s magic powers in the anime are the only thing that actually makes these cards make sense in the context of the show, to actually translate these cards into the OCG/TCG would require notable rewrites in order to make these monsters work. Besides, it sets a bad example to the kids if you tell them that it’s OK to punch your opponent if you’re losing in a card game.

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